Internal and Combat Arts
The goal is to bring the deeper internal training of the Chinese Martial Arts and live combat training and fighting together as one.
In order to do this, the focus is on developing an approach to training the body and mind in a way that one can apply themselves with full potential in any of the styles they train.
Chi Sao Competition Rules
Open to all Wing Chun Styles
Below 60 Kg
Below 65 Kg Below 55 Kg
Below 70 Kg Below 60 Kg
Below 75 Kg Below 65 Kg
Below 80 Kg Below 70 Kg
Below 85 Kg Open Weight
Below 90 Kg
Below 100 Kg
Two 2 Minute Rounds 1-Minute Between Rounds
2 Minute overtime Round if a draw
Three 2 Minute Rounds for Finals /Championships fights 1-Minute Between Rounds
The competition area will be a square space measuring Ten feet by Ten feet. (This may change slightly)
All fighters must wear a boxing style groin protector, gum shield, shin protectors, knee pads.
Levels of Competition
Controlled Full Contact
Same rules but with added chest protector
Chest protector and light hand cover and all strikes touch contact. For ages up to 16 years o age.
Unified Chi Sao Competition Rules
- Start in Chi Sao Roll Position – Referee starts the round after 3 rolls – no striking until Referee has said ‘Fight’
- Full Contact CONTROLLED strikes below the neck and touch contact above the neck
- You can touch contact hit the above the neck with open hand strikes.
i.e. palm or chop, but not to the nose. (You cannot strike at the Triangle of the face – Eyes, Nose, mouth)
- You can Push / Press / Pull / Grab / Hold the head, but no closed fist striking.
to the head at all
- You can hold the head and twist the head/neck while holding. But no fast twist of the head/neck
- You can control head and arm(s) in the clinch
- Fig 4 locks are allowed but no straight arm locks
- No Kicks or Knees to the Head
- You can strike the body full controlled contact using the fist, palm, forearm, but not the elbow tip
- You can Punch / Palm / Chop / Knee / Kick below the neck only
- When striking with arms ie punch or palm, you must have a bridge contact. This can be a short or long Bridge
- If the roll is broken the fight can continue for 5 seconds before the referee restarts the from the roll position
- You can kick from distance if roll breaks, but you can only punch with bridge contact. You can open palm strike to bridge. 5 seconds will be counted out loud by the referee then restart from rolling
- Fighters can clinch, but will be restarted after 5 seconds
- A fighter may apply a submission, but this must be either standing or with only one knee down – if a submission is on the referee will not restart until the submission is escaped or the opponent taps out
- You can throw and trip, but you cannot shoot a takedown from distance
- If one fighter is on the ground and the other is in a one knee down position then the referee will restart both fighters after 5 seconds. Example would be a fighter throws down and the other fighter holds them down with a knee on the body – again 5 seconds will be counted out loud by the referee.
- If both fighters go to the ground then the referee will restart the fighters in the Roll Position
- You can grab pressure points
Forbidden Strikes and locks
- No Closed fist Strikes above the shoulder level
- No Kicks or Knees to the head
- No Kicks below the Knee or above the armpit.
- No finger Striking
- No Hard strikes above the shoulders (touch contact only)
- No Strikes to the clavicle
- No Elbows (you can use the forearms below the neck)
- No Strikes to Joints
- No Small joint locks (Fingers)
- No Stamping kicks
- No Groin Strikes
- No strikes to the nose, eyes or mouth
- No eye gouging or fish hooking
- No grabbing the ears
- No hair pulling, biting
- No thumbing
- No scratching and pinching
- No slippery substances allowed on body or clothing
- No Products on hands that can irritate or burn
- No kicking a downed opponent
- No grabbing clothes
- No Spine Locks
- No fast neck twisting
- No straight arm locks
During the Match
The Referee can stop the action during the match when –
Heavy head contact is made to give a Warning or Disqualification
A competitor is aiming at or hits an illegal area
A competitor is using power with a lack of control
A competitor is Striking with a lack of control
A competitor is driving forward with a lack of control
One or both competitors go to the floor together
At opponent has been held on the floor for 5 seconds
Needs to stop action to prevent injury.
If the referee believes a fighter is in danger of serious injury
If the referee requires a doctor to check the fighter
If the referee feels the fighter is not fit to continue
To restart after a 5 second break in Chi Sao or either or both fighters are out of bounds.
Any other action not covered by the rules in which safety is an issue.
Referee will Issue or Deduce Points and Judge will log them and displace the running total.
Control of the Ring / Holding stance Static or in movement
Control opponents balance
Clean Combination Striking or Flurry’s of Control and Striking to the head or body – Structure and technique (stance and movements) / Timing and speed /Control of power and distance
Trips, Sweeps or throws.
Lack of Proactive Aggression i.e., Stalling
Contact to any illegal target area.
Attacking the opponent after the Referee has stopped the action.
Running out of the ring area or deliberately disengaging and stalling
Forward pressure with no control ie just rushing into your opponent without bridge control.
A warning from the Referee
A competitor shall be disqualified immediately upon a second Warning or if the foul was deliberate.
Competitors who are disqualified in a match shall be considered to have lost the match
Deliberate or serious violations of the rules means a fighter can be disqualified without having previously received any warnings. (Please note if a fighter tries to deliberate hurt an opponent outside the rules then they are leaving themselves open to civil action).
Disqualification over a warning will be issued by the Referee and will then need to be agreed with by the judges.
Rude behavior / Language to opponent or Referee / Judges / Staff will be a Disqualification.
Ways to Win
KO – An opponent cannot continue.
TKO – Referee stops the Fight if the opponent is not defending or trying to counter.
TKO -10 seconds will be counted out loud by the referee if a downed opponent cannot restart when asked.
Submission – An opponent Taps Out
Points – Given by the Referee or Judges